First pass of animation in!
So here is a screenshot showing the latest. The bunnies are animated and positioned separately to the swarm behaviour, basically like they are being dragged along. This gives me the swarm-like...
View ArticleRendering now switched to 3D
Since getting all the main art work done, I’ve switched the game over to 3D. Still need to fix some scaling and rotation issues, but it’s getting there
View ArticleAnd the 3D view polished off.
Shadows added, size of entities tweaked, and fixed the scaling issues. I think I might whack a HUD/Menu in and get cracking on the sound and music ^_^
View Article“Leave My Lettuce Alone :(” Post-mortem
What went right: - The Food & Drink: Prepared enough food for myself for the weekend, made sure the house was stocked up with enough to eat and drink in case I became bored of consuming that. Only...
View ArticleMiniLD Doodle…
The weekend is almost here, and I know I’ll be doing this a bit late, but MiniLD is flexible right? I had already budgeted the time for the weekend coming so screw it Anyways, my doodle: I’m gonna make...
View ArticleMiniLD Progress
Well, I got a lot more than I expected done this weekend! Got the networking working, although I switched to ENet for the game logic. Still going to use IRC for the match making, but gotta look into...
View ArticleI’m done :)
My entry is done! I threw together some AI tonight to compensate for lack of online play, it works pretty well surprisingly! LAN play is still supported, but it’s a bit ropey. Anyways, it can be found...
View ArticleHappy 10th Birthday Ludum Dare, I’m in!
It’s that time again, and only 4 months, 1 GGJ, 1 SOPAJam, and 3 MiniLDs later I am ready to celebrate Ludum Dare’s 10th Birthday! The framework and tool chain this time round for me will probably be...
View ArticleTiny World, ideas so far :)
If you’ve seen my twitter feed, you’ve probably seen my ideas. I’m going to go for a walk and think through mechanics for each of my 3 ideas, then begin prototyping! I’m pretty chilled about this, each...
View ArticleWe’re in!
Hey ho all, first time I’ll be doing the Ludum Dare Jam rather than the Compo, but this should be a good one. Going back to Sydney to meet up with my GGJ 2012 team, Team Ourbros, who made Expendable...
View ArticleSafe and sound in Sydney, ready for LD!
Made the drive to Sydney to meet up with Dezzles to do a jam for this LD, workstation all setup, and ready to go! Sadly I left my monitor stand at home, so a bit of a bodge job to get it setup. Thanks...
View ArticleMiniLD #39 Announcement
There have been quite a few people asking in #LudumDare about when it is, and I suppose it’s time now! This one is a bit earlier than usual so as not to conflict with Global Game Jam, and as an extra...
View ArticleI’m in…?
Due to some unfortunate circumstances, I had to fly back over to the UK from Australia last week. My flights back to Australia lie on the LD weekend. Problem right? YES Excuse to skip it? NOT ON YOUR...
View ArticleProgress!
So, since some of you know I am actually waiting until tomorrow to start (Flight back to Aus, > 30 hours)…I thought I would post what I done today to help me in my quest to make a game in the air:...
View ArticleI’m in!
As always, I’m in! Bring on the weekend of code, food, and caffeine! This time round I’m likely going to be using the following languages/tools/libraries: - C++ - Psybrus 2 Base library for math stuff....
View ArticleI’m in!
Right, I’m in. Blah. Post. Yeah! Second attempt at writing a browser game in C++, and hopefully will go a bit smoother this time after having a few weeks to play around with it. Engine: – My personal...
View ArticleI’m in!
So it’s that time again where I’ll be doing Ludum Dare! Not sure what I’m going to make this time round. Maybe a physics game, maybe something else. What I shall be using: Tools: * Sublime Text 3 – For...
View ArticleGame coming together
Decided for this LD to try learn Rust (https://www.rust-lang.org/), instead of doing my usual throwing something together in C++ with my engine, Psybrus (github.com/Psybrus/Psybrus). Basically I’m...
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